
Signature Calls
At Shadow Accord, power use in game is usually accompanied by a spoken Out Of Game "signature call", a hand symbol, or other representation to easily indicate OOG what power was used. We've compiled a list of these "sig calls".
Since Signature Calls are out of game, your character would need to find out in game what happened somehow. The most obvious in game, of course, is:
Damage calls
<number> - You will take this number of damage. This is normal damage.
<number> <type>, or <type> <number> - You will take this number of this type of damage if hit by a legal delivery method (usually a weapon, ranged weapon, or packet). Types may include Fire, Ice, Air, Lightning, Earth, Silver, Gold.
Holy Water <number> - Non-Human targets take the number of damage. Humans feel wet.
Realm Strike <number> - Target in the Realm takes damage from an attacker in the Umbra.
Umbra Strike <number> - Target in the Umbra takes this damage from an attacker in the Realm.
Staking 1, Staking 2, Staking 3 <type> - Non-vampire Target immediately takes 10 damage of the designated type. Vampires fall unconscious for 1 hour or until the stake is removed. For all, until the stake is removed, any target is considered to be exposed to the designated type of damage.
Fatal Flaw - Target must drop their weapon. This can be resisted like it's a damage attack.
Shatter - Tagged item is destroyed. If the attacker uses this power on an item a target is holding, it can be resisted it like it's a damage attack.
Draining Calls
These attacks are not considered damage, so cannot be resisted or avoided like damage. The character may not have any idea what's going on, depending on the subtlety of the drainer.
Biting 1, Biting 2, Biting 3, Cutting 1, Cutting 2, Cutting 3, Tapping 1, Tapping 2, Tapping 3 - If the three count is not interrupted the target is helpless while the attacker progresses to Draining.
Draining 1, Draining 2, Draining 3 Each 3 count causes Target to lose 1 point of Health. A wraith draining feels like a chill, and a vampire draining is like a pleasurable kiss.
Energy Drain 1, Energy Drain 2, Energy Drain 3 Each 3 count causes target to lose 1 Energy. The target feels sleepy, weakened, or hungry, depending on the pool.
Mental Calls
Avert, come no closer Target must remain 10 feet from attacker as long as they hold their hands.
Beast Mind <animal type> - Target must act like the animal named for 10 minutes. You can still use your abilities/powers and talk, but your motivations are like the animal.
Conditioning <power signature call> - The power used with conditioning lasts for 1 hour.
Confusion Target will forget who and where they are for 10 minutes unless attacked. Target may be lead at a walking pace. Target remembers nothing of the time while confused.
Control Body <command> - Target must Sit, Stay, Grovel, Talk, Stop, Run or Walk for 10 minutes.
Control Voice, repeat after me, <sentence> - Target must immediately state the sentence.
Derange <derangement> - Target gains the named derangement for 10 minutes.
Exorcism, all in the umbra must leave this room All characters in the umbra must leave the room and can not re-enter for 10 minutes.
Exorcism, leave this body Immediately ends an active Possession power on the target, Possessor may not repossess the target for 10 minutes.
Forgetful Mind Target forgets the last 10 minutes.
Fortune Telling <command> - Target must obey the command to the best of their ability for 10 minutes. This signature call can be used after the target has their fortune told in some way, such as palm reading, a crystal ball, runes etc.
Frenzy Target immediately enters attack frenzy.
Horrid Reality <effect> - Target feels like they are dying from the named effect for 10 minutes then falls unconscious. The target's health stays the same. They can be woken by normal means (shaking their shoulder, doing damage to them, yelling etc).
Hypnotism Target must answer all questions asked by attacker truthfully for 10 minutes unless attacker talks to someone else, takes any other action, or either target or attacker is attacked. You do not remember this power being used on you. This sig call can be used after at least 30 uninterrupted seconds conversing with the target.
Induce Catharsis Target Wraith must enter catharsis.
Passion of <emotion> (for <other Target>) - Target will experience the named emotion (towards the other target if one is mentioned) for 10 minutes
Meditate on <topic> - Target must sit down and mentally examine the topic for 10 minutes or until attacked.
Merciful Sleep Target immediately becomes unconscious. They can be woken by normal means (shaking their shoulder, doing damage to them, yelling etc).
Monsters Target believes everyone around them is a terrible monster out to kill him for 10 minutes.
Obedience <command> - Target must obey the command to the best of their ability for 10 minutes.
Possession Attacker may command the Target for 10 minutes. Power ends if target's health reaches zero.
Riddles <riddle> - Target may not attack for 10 minutes unless they answer the riddle.
Shadow Coax The Target must play their shadow for as long as the attacker remains touching them.
Snarl Target must cower at the feet of the attacker for 10 minutes or until the attacker moves away or if either party is attacked.
Sparkles Target must stare off into space for 10 minutes unless attacked. Target remembers nothing of the time while under sparkles.
Taunt Target may only use Damage, Mental or Status attacks against the attacker. This breaks until the target is hit by an attack from someone else, the taunter goes unconscious, or if the taunter flees the scene.
Terror, run and hide Target must attempt to break line of sight with every person for 10 minutes.
Status Calls
Bind Arms Target's arms are bound to their sides for 60 seconds.
Bind Foot Target's left foot is stuck to the ground in place for 60 seconds.
Body Wrack Target must fall to the ground in agonizing pain for 60 seconds unless attacked.
Disable Target is unable to expend energy in any way for 60 seconds.
Paralyze Target is only able to speak, activate self powers, resisting, and use telepathy for 60 seconds.
Swollen Tongue Target may not speak or use powers with an IG signature call for 60 seconds.
Venom Blood Target is sick and wrenching. Target is unable to run or make damage attacks for 60 seconds.
Wither your left/right arm Target's arm becomes unusable for 60 seconds. You drop whatever is in your hand.
Other Calls (Unresistable/Extenders/Sensory)
Breach <power signature call> - Power may effect a target that is on the opposite side of the gauntlet than the caster.
Cleanse Tainted target is no longer tainted if they have more than 3 virtue (less than 7 for Wraith).
Copy Ability <ability name> - Target replies no effect if the ability named is not on her character card.
Disquiet, calm your Frenzy Target's frenzy or catharsis ends immediately.
Healing Touch <number> - Target is healed the number health points.
Insight <question> - Unconscious or dead target must answer question truthfully.
Medicine Target is healed for 1 point after a silent count.
Medicine <question> - Target must answer question truthfully.
Mind Tap, are you under a Mental effect? - Target must answer truthfully.
Sense Emotion, what emotion are you feeling right now? - Target must answer truthfully.
What is your current energy? - Target must current number of energy points.
Is your Energy Pool Essence? - If target has an essence pool say yes. Otherwise say no.
Are you a <Human, Vampire, Shifter, Wraith>? - Target answers yes or no truthfully.
True Sight, What are you? - Target answers with their faction type (human/vampire/shifter/wraith/fae/mage) truthfully.
Sense Item, do you have any supernatural items on your person? - Target must answer yes or no truthfully.
Sense Nature, what is your nature? - Target must answer the question truthfully based on the Nature on your character sheet.
Sense Oath, are you under an Oath? - Target must answer the question truthfully.
Sense Shadow - Target must answer the question about their shadow truthfully.
Sense Taint Target declares if they are tainted or not.
Serenity All Mental, Status, Dreamshape, and Imitate effects are canceled on the Target.
Shatter Weapon struck with a boffer is destroyed.
Telepathy Willing target may communicate silently by speaking in a whisper.
Thieving Talons, copy <gift name> gift - If target does not have that specific gift on their character card they should state I don't have that
Vitae Inquiry, do you have <name of Power>? - Target must answer truthfully.
Headbands and Hand Symbols
Orange Headband Out of Game Ignore this person they are not there.
Orange Ribbon Out of Game This container is not in game and must be ignored.
White Headband Umbra You can not see or hear this person without Umbral Sight. Characters with the Medium merit may hear these people.
Yellow Sash Non-Combatant Do NOT hit this person. If you wish to fight their character, you stand near them and point your weapon at them and call damage.
Red Ribbon This weapon is on fire. It will swing for Fire Damage.
Black or Silver Face Mask Form of Vapor Target appears as a dark mist, they are immune to Damage and Status attacks.
White Full Face Mask Cauled Wraith New wraith, only a non-Cauled Wraith can remove this.
Fingers Spread Across Face Cloaked invisible and can not be percieved without the Cloak Sight power.
Crossed Fingers Temporarily Out of Game Use to ask a quick rules question.
Arms Crossed over Chest Invulnerable Immune to Damage attacks.
Arms Spread Wide Open Hands Facing Forward Majesty Immune to all attacks.
Defensive Calls
Resist When ever an attack is made that the target is immune to or uses a power to ignore the effects they will call resist.





