The Vampire Lexicon


Amaranth

A term for devouring the soul of another vampire through drinking their blood. Also called Diablerie.

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Ancilla

Vampiric adolescence, older than a neonate or childe, not yet an elder.

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Animalism

A Discipline; power over animals.

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Antediluvian

A clan founder, member of the third generation of vampires.

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Auspex

A Discipline; extrasensory powers.

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Baron

Controls a domain at the behest of a Prince, imbued with the powers/rights of a Prince in the Barony he contols. A Baron is the Head of his court; other members are his staff and appointed by him.

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Barony

Region or domain controlled by a Baron.

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Becoming, The

The moment a person becomes a vampire. Also known as the embrace.

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Beast, The

The force that drives a vampire to behave monstrously. See: The Hunger.

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Blood Oath

A potent bond caused by the consumption of a quantity of vampire blood.

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Bloodline

A sub group of a Clan that has a unique set of traits separate from the clan as a whole. Kiasyd and Giovanni are Bloodlines.

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Cainite

A common, period term for a vampire.

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Caitiff

A clan-less vampire; a derogatory term use to describe vampires with no heritage.

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Chamberlain

Lead Bureaucract under the baron. The position is an official position of the Court.

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Celerity

A Discipline; supernatural dexterity.

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Childe

(pl. Childer) A term for a young, inexperience, or immature vampire. a Childe's creator is his Sire.

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Chimestry

A Discipline; special, Ravnos specific power over illusions and hallucinations.

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Clan

A large grouping of vampires that denotes common, familial traits. Some clans are High Clans, considered noble and more respected. Low clans are commoner vampires, garnering less respect.

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Court

A feudal organization of vampires that rule over a domain.

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Dementation

A Discipline; special, Malkavian specific power over madness.

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Diablerie

The act of consuming another vampire, a form of punishment and a method of gaining his powers.

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Disciplines, The

The blood-powers vampires learn and use, organized in trees of three.

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Domain

A fiefdom or region controlled by a vampire. Does not imply size; can be as small as a barony or as large as a Principality (there is currently no Empire, but that would be awesome!).

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Dominate

A Discipline; power over human will.

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Elysium

A gathering of vampires, generally overseen by an Elder, to discuss politics and culture.

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Embrace

(n.) The moment a person becomes a vampire. (v.) To turn someone into a vampire.

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Fledgling

A new, inexperienced vampire.

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Fortitude

A Discipline; supernatural toughness.

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Generation

The number of steps between a vampire and the Caine. Lower generation implies a great deal of power and potential, High generation implies weak potential.

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Ghoul

A servant to the vampires, created through feeding a living mortal with vampire blood.

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Haven

A safe place, often a home or hideaway where a vampire can sleep safe.

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Hunger, The

The unending urge for vampires to feed. Much stronger in vampires then in mortals.

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Keeper

Mystical adviser to the Baron. The position is an official position of the Court.

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Kindred

An anachronistic, modern term for Vampire. It was invented after the Camarilla, so it doesn't mean anything yet in the Dark Ages.

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Kine

A Vampire euphemism for the whole of humanity.

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Kiss, The

Euphemism for a vampire drawing blood.

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Lineage

A family line of a vampire, traced by embrace.

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Lupine

Werewolves; a dangerous threat to vampires.

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Man, The

A vampire's humanity.

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Mortis

The Cappadocian discipline that effects the bodies of the dead.

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Mytherceria

A Discipline; special, Kiasyd power of the Fae.

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Necromancy

The Guiovanni bloodline discipline that effects the souls of the dead.

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Neonate

A young, inexperienced vampire.

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Obteneration

A Discipline; power over shadows.

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Obfuscate

A Discipline; power to remain obscure or hidden.

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Prince

Ruling vampire of a large fief, highest ranking vampire in a domain.

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Path

A sub unit of a Road; a variation on a common vampire philosophy (see: Road).

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Presence

A Discipline; supernatural charisma.

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Potence

A Discipline; supernatural strength.

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Progeny

All the vampires created by a single vampire.

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Protean

A Discipline; special, Gangrel specific power over shape shifting.

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Regnant

One who holds another under a blood oath, the being blood oathed is his thrall.

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Quietus

A Discipline; special, Assamite specific power of assassination.

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Road

A philosophy held by a vampire that helps him deal with his Beast aspect and long life.

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Seneschal

Second in command of a domain. Seneschal is an official position on the court.

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Serpentis

A Discipline; special, Followers of Set specific reptilian powers.

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Sheriff

The enforcer of the domains laws. Sheriff is an official position on the court.

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Scourge

The personal executioner of the Baron. Scourge is an official position of the Court.

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Sire

Unisex term for a Parent/creator of a vampire A Sire's creation is his Childe.

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Thaumaturgy

A Discipline; special, Tremere specific power over varied sorcery.

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Thrall

One who is under a blood oath. The being that they are blood oathed to is his Regnant.

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Traditions

Laws of the Vampires; expected to be followed by all vampires.

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Valeran

A Discipline; special, Salubri specific dual power over healing and war.

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Vessel

A source of blood, typically a human.

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Vicissitude

A Discipline; special, Tzimisce specific power over flesh.

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